
for example, Inventory script can be activated after you access the Inventory once, Materials script can be activated after you access Materials menu once, etc.
#DUST AN ELYSIAN TAIL PC TORRENT CODE#
note that most of the game code won't be available for AOB scan until it's been executed once in-game, thus not all the script can be activated at the start of the game. change it to 1 and it will appears in the Materials menu. Material with quantity 4294967295 (0xFFFF) means that you don't have that material yet. OR you can always experiment with the offset to add new items without actually obtaining it in-game first. Then add a new pointer with pAItemQuantity as base and adjust the offset so that the pointer points to the address shown above.Īnd finally, move the newly created pointer to the appropriate tab (Armor/Augments/Rings, etc.) for easier access later.

If you get a new item that is not listed in the table, first point the mouse over the item, you'll see the address of Mouse Over Item Quantity has been updated. Only a few items have been added, but they can be added if you examine the pointers' structure. Quantity of Mouse Over Itemin Inventory You have to spend some gold before you can activate this script. You have to use an Item first before you can activate this You should have obtained double jump first.

Health still drops but you won't be killed.Ĭan't be activated until you heal once or get hit once.Ĭan't be activated until you use dash once.Ĭan't be activated until you throw projectile once. I missed a jmp in the end of the script, and it'd messed up some of the Health Items (makes 4 of them 255). updated the Energy script with a "new" AOB scan.
